Archive for January, 2022

Spring 2022 Meet-ups

Thursday, January 27th, 2022

We meet monthly to talk about research that is related to games. We alter between having a seminar with an agenda with presentations or topics we want to discuss, and between meeting for lunch.
Most of the times we meet Wednesday, but sometimes on Thursdays if there is a clash.

Google Calendar link here for your convenience!

2022-03-30 13:00 – 14:30 Seminar

Guest speaker: Dr Hailey Austin, InGAME Research and Development Fellow, Transnational Creative Industries, Abertay University

Place: M20 and Twitch

Dr Hailey Austin with a member of StarStable

Recording of the talk is available here (link to YouTube)

Dr Austin is spending the month of March with us at DSV to collaborate and to conduct a field study at the game company StarStable.

More about the work that will be presented:

Stockholm’s creative industries are unique in that the videogame and comics cultures are female-led and female-centred. Star Stable is a Stockholm-based web browser adventure game that is the #1 ranked and fastest-growing horse game in the world. The company has maintained a sisterhood driven mission since its inception 10 years ago, and has expanded from games into books, music, animation, and comics that all depict young female protagonists. Similarly, Stockholm’s comics scene has increasingly centred women and feminist ideologies over the last 10 years. This cultural shift reflects something that is true of a small part of the UK independent comics and videogames scenes. However, the UK could learn from and possibly adopt the successful model of Stockholm’s female-forward creative industries.

This project consists of one month in Stockholm, which will involve: 2 presentations on the research; the creation of a Women in Games event; in-person ethnographic interviews with employees and other members of the local creative industries; networking with creative industry partners (Star Stable, Otter Play, and local comics stores), games researchers, and Women in Games ambassadors; and the creation of a travelogue comic documenting the research project. As a result of this research, two outputs will be generated: 1) a printed travelogue comic as creative practice and 2) a dual language report in English and Swedish.”

2022-03-09 13:00 – 14:30. Seminar

Topic: applications to Horizon Spring Calls

Place: M10

Objective: Present the grant applications we are working on, exchanging advice, and potentially finding synergies.

2022-02-02 13:00 – 13:30. Seminar.

Place: M20 and Zoom

Agenda:

1. talk by Aron Larsson on project CCRAAAFFFTING

2. grant applications, round table

3. this springs game research meet-ups 

1. Our speaker is Aron Larsson from E-gov at DSV who will talk about a long running (finished) project where games developed was used to explore, by simulation, how the Swedish society might cope under differs types of crises. (Se more below, text in Swedish)  

Link to video recording: https://youtu.be/In3fWtQ5c2k


2. Early spring is research-grant-application-writing-time for many of us. Roundtable looking for synergies.  

3.  Topics and dates for meet-ups in spring. Suggestions for topics and guest speakers?  

Aron Larsson: CCRAAAFFFTING – Creating Collaborative Resilience Awareness, Analysis and Action for Finance, Food and Fuel Systems in INteractive Games

I ett simulerat samhälle drabbas betalningssystemet av en långvarig störning där kortbetalningar inte är möjliga under 10 dygn. Aktörer som deltar i spelet ska inte pröva sin nuvarande beredskap, utan ska tillsammans med andra samhällsfunktioner utveckla samhället som helhet och ges möjlighet att ställa sig frågan; hur bör vi tillsammans agera och genom detta öka fokus på önskvärda åtgärder och riktlinjer. Under spelets gång kommer deltagarna under en heldag gemensamt analysera olika situationer från ett helhetsperspektiv och föreslå beslut där de tar hänsyn till varandras intressen. Besluten matas in i simuleringen som återger vad de samlade effekterna av besluten blir på samhället efter en viss tidsperiod (några dagar eller veckor beroende på scenariot som spelas). Deltagarna får omgående resultaten och tar sedan ställning till den nya situationen. På det sättet spelas ett skeende med ett flertal beslutsrundor och lär deltagarna mer och mer om varandras beteende och systemets komplexitet i stort.

2022-05-31 13:00 – 14:30. Seminar.

Place: M20 and Zoom

Agenda:

1. Our guest speaker is prof. Jérôme Dupire from Conservatoire national des arts et métiers (cnam.fr) in Paris. He is a game accessibility expert, teaching at CNAM ENJMIN game master and is president of Capgame.fr (https://www.capgame.fr/accueil/qui-sommes-nous/). He is also chair of FIP Entertainment Computing: TC 14.9 Game Accessibility.

2.  Topics and dates for meet-ups in the autumn. Suggestions for topics and guest speakers?  

See the google calendar for the preliminary dates for the forthcoming meet-ups!